手势滑动返回功能
if ([self.navigationController respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
self.navigationController.interactivePopGestureRecognizer.enabled = NO;
}
如果是因为自定义导航按钮而导致手势返回失效,那么可以在NavigationController的viewDidLoad函数中添加如下代码:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
__weak typeof (self) weakSelf = self;
if ([self respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
self.interactivePopGestureRecognizer.delegate = weakSelf;
}
}
这样写了以后就可以通过手势滑动返回上一层了,但是如果在push过程中触发手势滑动返回,会导致导航栏崩溃(从日志中可以看出)。针对这个问题,我们需要在pop过程禁用手势滑动返回功能:
- (void)pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
// fix 'nested pop animation can result in corrupted navigation bar'
if ([self respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
self.interactivePopGestureRecognizer.enabled = NO;
}
[super pushViewController:viewController animated:animated];
}
- (void)navigationController:(UINavigationController *)navigationController
didShowViewController:(UIViewController *)viewController
animated:(BOOL)animated
{
if ([navigationController respondsToSelector:@selector(interactivePopGestureRecognizer)]) {
navigationController.interactivePopGestureRecognizer.enabled = YES;
}
}
- (id)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { if (operation == UINavigationControllerOperationPop) { if (self.popAnimator == nil) { self.popAnimator = [WQPopAnimator new]; } return self.popAnimator; } return nil; }- (id)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id )animationController { return self.popInteractionController; } #pragma mark -- (void)enablePanToPopForNavigationController:(UINavigationController *)navigationController { UIScreenEdgePanGestureRecognizer *left2rightSwipe = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(didPanToPop:)]; //[left2rightSwipe setDelegate:self]; [left2rightSwipe setEdges:UIRectEdgeLeft]; [navigationController.view addGestureRecognizer:left2rightSwipe];self.popAnimator = [WQPopAnimator new]; self.supportPan2Pop = YES; }- (void)didPanToPop:(UIPanGestureRecognizer *)panGesture { if (!self.supportPan2Pop) return ;UIView *view = self.navigationController.view;if (panGesture.state == UIGestureRecognizerStateBegan) { self.popInteractionController = [UIPercentDrivenInteractiveTransition new]; [self.navigationController popViewControllerAnimated:YES]; } else if (panGesture.state == UIGestureRecognizerStateChanged) { CGPoint translation = [panGesture translationInView:view]; CGFloat d = fabs(translation.x / CGRectGetWidth(view.bounds)); [self.popInteractionController updateInteractiveTransition:d]; } else if (panGesture.state == UIGestureRecognizerStateEnded) { if ([panGesture velocityInView:view].x > 0) { [self.popInteractionController finishInteractiveTransition]; } else { [self.popInteractionController cancelInteractiveTransition]; } self.popInteractionController = nil; } }
如下这个代理方法是用来提供一个非交互式的过渡动画的:
- (id)navigationController:(UINavigationController *)navigationController animationControllerForOperation:(UINavigationControllerOperation)operation fromViewController:(UIViewController *)fromVC toViewController:(UIViewController *)toVC { if (operation == UINavigationControllerOperationPop) { if (self.popAnimator == nil) { self.popAnimator = [WQPopAnimator new]; } return self.popAnimator; } return nil; }
而下面这个代理方法则是提供交互式动画:
- (id)navigationController:(UINavigationController *)navigationController interactionControllerForAnimationController:(id )animationController { return self.popInteractionController; }
这两个组合起来使用。首先,我们需要有个动画:
@interface WQPopAnimator : NSObject @end
#import "WQPopAnimator.h"@implementation WQPopAnimator- (NSTimeInterval)transitionDuration:(id)transitionContext { return 0.4; } - (void)animateTransition:(id)transitionContext { UIViewController *toViewController = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey]; UIViewController *fromViewController = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey]; [[transitionContext containerView] insertSubview:toViewController.view belowSubview:fromViewController.view]; __block CGRect toRect = toViewController.view.frame; CGFloat originX = toRect.origin.x; toRect.origin.x -= toRect.size.width / 3; toViewController.view.frame = toRect;[UIView animateWithDuration:[self transitionDuration:transitionContext] animations:^{ CGRect fromRect = fromViewController.view.frame; fromRect.origin.x += fromRect.size.width; fromViewController.view.frame = fromRect;toRect.origin.x = originX; toViewController.view.frame = toRect; } completion:^(BOOL finished) { [transitionContext completeTransition:![transitionContext transitionWasCancelled]]; }]; }@end
其次,交互式动画是通过
UIPercentDrivenInteractiveTransition
来维护的,在滑动过程中根据滑动距离来进行更新:
} else if (panGesture.state == UIGestureRecognizerStateChanged) {
CGPoint translation = [panGesture translationInView:view];
CGFloat d = fabs(translation.x / CGRectGetWidth(view.bounds));
[self.popInteractionController updateInteractiveTransition:d];
当手势结束时要做出收尾动作:
} else if (panGesture.state == UIGestureRecognizerStateEnded) {
if ([panGesture velocityInView:view].x > 0) {
[self.popInteractionController finishInteractiveTransition];
} else {
[self.popInteractionController cancelInteractiveTransition];
}
self.popInteractionController = nil;
}
同样地,自定义的动画也会有上面提到的导航栏崩溃问题,也可以通过类似的方法来解决:
- (void)navigationController:(UINavigationController *)navigationController
didShowViewController:(UIViewController *)viewController
animated:(BOOL)animated
{
if (viewController == self.navigationController.pushingViewController) {
self.supportPan2Pop = YES;
self.navigationController.pushingViewController = nil;
}
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